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The player who best manages to master the dangers of outer space after three rounds of the drafting game and collects the most valuable items will win.īlack Hole Buccaneers is a fast-playing drafting game which not only offers new situations and a lot of interaction with other players, but also difficult decisions due to various card effects. In exchange, these species offer their help in escaping the black holes into which players will be drawn when the collected space debris exceeds their threshold for release. Among the 99 cards in the game are artifacts and relics that have powerful effects, as well as toys that are not particularly valuable in the year 2642, but that are in great demand by other species. In the game, the players' task is to collect ancient collectibles from the orbit of black holes, objects dumped there hundreds of years ago as mankind's chosen place for the final disposal of garbage. Always be careful when activating Dark Hole and you’ll see just how many Duels it can turn around.Great adventure, fame, and untold riches - all this is waiting for the Black Hole Buccaneers. Save it until you’re in a tight spot, and then use it to get ahead. Don’t use it when both fields are evenly matched, and don’t use it when your field is better than your opponent’s. When you have a wall of monsters defending your Life Points, there’s no rush to activate Dark Hole.ĭark Hole is a powerful card, but you’ll always want to use it to take the lead away from your opponent. It means that you’ll be able to destroy more of your opponent’s monsters by activating Dark Hole on the following turn.
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If your opponent swarms the field with monsters and uses them to clear your field so that you have no monsters left to Tune with Spore, that’s okay too. Then, you can use your new Synchro Monster to start dominating the Duel. There’s a good chance that you’ll be able to use Spore to take down Trishula on your next turn, while saving the Dark Hole. Alternatively, you might be able to Synchro Summon Orient Dragon. By Tuning Spore with Reborn Tengu, you can Synchro Summon Ally of Justice Catastor and destroy Trishula with its effect. Then, on your next turn, you can Normal Summon Spore, a Level 1 Tuner, and Synchro Summon a monster that can rid the field of Trishula. Should you activate Dark Hole to clear the field, just because none of your on-field monsters can get past Trishula? You have Spore and Dark Hole in your hand, but you already used your Normal Summon for the turn. Let’s say you have Reborn Tengu and 2 Fluff Tokens on your field, and your opponent has Trishula, Dragon of the Ice Barrier in Attack Position. It’s not always a great play to use Dark Hole when your opponent has the strongest monster on the field, either, even if you can’t destroy it any other way. From this example, you can see that it’s not always a good idea to activate Dark Hole just because your opponent has more monsters than you do. There’s no reason to give up your in-hand Dark Hole and your on-field Stardust Dragon to take down 3 monsters that aren’t posing a threat. Your opponent has no way to get rid of your Stardust Dragon with his on-field monsters, and you can gradually chip away at your opponent’s field by attacking with Stardust Dragon. But under closer examination, you might realize that your field is better than your opponent’s.
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Your opponent has 3 monsters, and you only have 1. Should you activate it?Īt first glance, it might not look like a bad idea.
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Let’s say you have Stardust Dragon on the field, and your opponent has 2 Fluff Tokens and a Defense Position Reborn Tengu.
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You’ll always want to measure whose field is better overall before activating Dark Hole. But this doesn’t necessarily mean that it’s always a good idea to activate Dark Hole when your opponent has more monsters than you, or when your opponent has a bigger monster than all of yours. It instantly equalizes both Duelists’ fields by wiping out all of the monsters in play. Dark Hole wipes out all monsters on the field – including your own – whenever it’s activated! You’ll need to be careful if you want to make the best use out of Dark Hole.ĭark Hole is best to use when your opponent has a better field than you do. But that doesn’t mean you should always activate it as soon as you draw it.
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